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Vision reel

Every variation below was driven by a real Chromium — screenshotted, screencast, encoded and audited in the same pass. The animated frames are the actual render loop, not a mockup: the pointer arcs, the scroll trajectories and the clicks all happened. Audit results sit beside each capture, so the visuals and the evidence come from one source of truth.

captured 2026-09-23 02:52 UTC 11 targets 11 captures · 13.8 MB renderer: ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0

✓ all targets verified — no console errors, no horizontal overflow at 360/768/1440/2560, nothing hiding under the host chrome, HUD present, reduced-motion composition confirmed
BATCH 01 Hero verified

Hero_V01_KineticBrutalGrid

Kinetic Typography · Neo-Brutalism

Animated capture of Hero_V01_KineticBrutalGrid
Captured
84 frames · 500×312 · 64 colours · 1285 KB
Playback
6.1 fps real-time (165 ms/frame) — software rasterizer, no GPU
WebGL
not used (by design)
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame
BATCH 01 Hero verified

Hero_V02_EditorialScrollLock

Luxury Minimalism · Editorial

Animated capture of Hero_V02_EditorialScrollLock
Captured
70 frames · 660×413 · 128 colours · 1468 KB
Playback
8.4 fps real-time (119 ms/frame) — software rasterizer, no GPU
WebGL
not used (by design)
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame
BATCH 01 Hero verified

Hero_V03_ParticleMorphField

Immersive WebGL-First

Animated capture of Hero_V03_ParticleMorphField
Captured
58 frames · 500×313 · 64 colours · 1106 KB
Playback
1.7 fps real-time (600 ms/frame) — software rasterizer, no GPU
WebGL
WebGL 2.0 (OpenGL ES 3.0 Chromium) — ANGLE (Google, Vulkan 1.3.0 (SwiftShader Devic
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame
BATCH 01 Hero verified

Hero_V04_CyberScannerHUD

Cyberpunk · High-Density UI

Animated capture of Hero_V04_CyberScannerHUD
Captured
30 frames · 580×363 · 96 colours · 877 KB
Playback
1.7 fps real-time (600 ms/frame) — software rasterizer, no GPU
WebGL
not used (by design)
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame
BATCH 01 Hero verified

Hero_V05_LiquidChromaGlass

Chromatic Liquid Gradient · Glassmorphism

Animated capture of Hero_V05_LiquidChromaGlass
Captured
56 frames · 420×263 · 48 colours · 1241 KB
Playback
1.7 fps real-time (600 ms/frame) — software rasterizer, no GPU
WebGL
WebGL 2.0 (OpenGL ES 3.0 Chromium) — ANGLE (Google, Vulkan 1.3.0 (SwiftShader Devic
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame
BATCH 02 Hero verified

Hero_V06_TresInstancedShards

Immersive WebGL-First · Volumetric

Animated capture of Hero_V06_TresInstancedShards
Captured
62 frames · 420×263 · 48 colours · 2212 KB
Playback
6.1 fps real-time (165 ms/frame) — software rasterizer, no GPU
WebGL
WebGL 2.0 (OpenGL ES 3.0 Chromium) — ANGLE (Google, Vulkan 1.3.0 (SwiftShader Devic
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame
BATCH 02 Hero verified

Hero_V07_EditorialChapterRail

Luxury Minimalism · Editorial

Animated capture of Hero_V07_EditorialChapterRail
Captured
78 frames · 580×363 · 96 colours · 1053 KB
Playback
10.8 fps real-time (93 ms/frame) — software rasterizer, no GPU
WebGL
not used (by design)
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame
BATCH 02 Hero verified

Hero_V08_TresLiquidTerrain

Chromatic Liquid Gradient · Shader Terrain

Animated capture of Hero_V08_TresLiquidTerrain
Captured
78 frames · 500×312 · 64 colours · 1449 KB
Playback
8.9 fps real-time (112 ms/frame) — software rasterizer, no GPU
WebGL
WebGL 2.0 (OpenGL ES 3.0 Chromium) — ANGLE (Google, Vulkan 1.3.0 (SwiftShader Devic
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame
BATCH 02 Hero verified

Hero_V09_VanillaRaymarch

Immersive WebGL-First · Volumetric

Animated capture of Hero_V09_VanillaRaymarch
Captured
33 frames · 580×363 · 96 colours · 1062 KB
Playback
1.7 fps real-time (600 ms/frame) — software rasterizer, no GPU
WebGL
WebGL 2.0 (OpenGL ES 3.0 Chromium) — ANGLE (Google, Vulkan 1.3.0 (SwiftShader Devic
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame
BATCH 02 Hero verified

Hero_V10_BrutalStampPress

Kinetic Typography · Neo-Brutalism · Print-shop

Animated capture of Hero_V10_BrutalStampPress
Captured
21 frames · 660×413 · 128 colours · 1307 KB
Playback
2.8 fps real-time (359 ms/frame) — software rasterizer, no GPU
WebGL
not used (by design)
HUD
present
Overflow
360px ✓ · 768px ✓ · 1440px ✓ · 2560px ✓
hidden leaks
none ✓
Reduced motion
composed static frame ✓
Console
clean ✓
Still frameStill frameStill frame